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Optionally specify a job (must specify full alias for mods). Some of them have arguments, such as aliases / URIs or numbers.Īdd_citizen - Adds a new hearthling to your town. Many of these commands require us to have an entity selected before we execute them. Let's group them for ease of reading: Commands for speeding up testing: Mind that some of them might not work anymore, or there exists a faster command to do the same than they do. These are all the commands from the default console after enabling debugtools.
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A small window will appear with a list of applicable commands. Some of these advanced commands can be executed faster by holding Shift and clicking on an entity. Type help and press Enter to get the list of available commands. If we enable the debugtools mod, it will have many more advanced commands that can come very handy (for example, the promote_to command). You can make it taller / shorter by dragging up and down the control located at the bottom right above the bar. The default console appears at the top of the screen inside the game. This is different from the Lua console from debugtools, which was added way later. But that is not the topic of discussion.Stonehearth comes with a built-in console too, but it can only execute a handful of predefined commands. Obviously heavy armor and shields gave the swordsmen a great advantage. If the spear man has room to move back (unlikely in a battle, but in single combat very likely.) I maintain that it is nearly impossible for a swordsman to win. If that is the case he couldn’t be holding a shield (this may be negated by your left arm technique.) We found that the swordsman HAD to use two hands to push the spear. The spear acts as a great lever and the spear pushes the sword down exposing the swordsman.
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The spear man simply stabs you as you advance.Īlso brushing a spear away is not as easy as people make it sound (I tested this with some friends today). To brush aside the spear requires entering this zone (which is in easy reach of the spear) and then pushing it aside. *By not fully extending the spear you create a space I call the death zone. However based on theory I think I have the stance which I mentioned above* makes any maneuver like that not work. My techniuqe involves usining my left arm moving the enemies spear (It is with the danger of hurting your left arm though), Especially since swords need more training before they get effective. Swords are best paired with armor so if you need a quick army spears are vastly superior. The spear is far cheaper though, as only a small amount of metal is needed. This is only taking into acount 2 people, not multiple people in an armor and neither formations. Unless the spearman shorten his spear then it depends on the size of the shield an skill.If a shield is added the swordsman will win.In hard leather armor it is msotly based on skill and the strength of the swordsman.Armorless with a lot of training the sword will probably win.Armorless without training the spear wins,.With a standard longsword with a 100 cm blade against a spear with a 200 cm shaft The whole spear vs sword debate is a very advanced game of rock paper scissor, This stronlgy depends on the type of armor though. Because the sword can be much more damaging when first in reach. When you add armor to the equation the spearman starts loosing though.
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My techniuqe involves usining my left arm moving the enemies spear (It is with the danger of hurting your left arm though), the swordsman needs to be very aggrassive to hurt the spearman though as the spear is a defensive weapon.
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